Week 10 - Thief Implementation, Chaser Improvements and A Feeling of Progress
Week ten was busy, my primary two contributions to the project being the third and final monster implementation - the thief, and a revision of the chaser to make it feel more up to standards with what I now felt acceptable. This was all wildly successful as the thief now behaves just as intended, and the chaser behaves more naturally - with refined animations making use of montages and animation blending. I can confidently say that I have improved a substantial amount at creating game AI from the start of this project and that I now feel up to standards for getting an AI programming job in the industry.