Week 3 - Revisions and Game Loop
This week, after making some more discoveries about how Unreal works I revised the technical designs I had created in the previous week so that they properly reflected what was now implemented in-engine.
I further improved the chaser AI so it’s more customisable and has a patrol tether so that when it’s not chasing, it won’t wander too far from its position.
I also implemented structuring for the game loop, setting up four stages with the first and last being for “padding” so that whilst players are connecting/disconnecting it’s not taking time from the core game loop.
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