Week 2 - Technical Designs and Chasing AIs



I did a few things in the second week. I developed a series of technical designs for both the player bot and the monster AI behaviours. This makes communicating what I’m planning to implement to the designers and making sure it is what they are expecting significantly easier.

On top of this, I also implemented a simplified version of the player bots/chaser monster AI - using the knowledge I gained from the patrolling/chasing one I created in the previous week along with some placeholder graphics/animations from mixamo. Although the AI is not perfect, it’s a good starting point.



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