Week 8 - Player Haunt Behaviours
In the eighth week, I developed the player bot behaviour trees for both if they’re the innocent player and the traitorous player. This was relatively easy due to the architecture I had implemented in the previous week - which was a nice reinforcement to my thinking I am getting to a proficient level of game AI programming.
Also this week, I implemented the functionality for the bots to drop items they pick up at the feet of any actual players. If they’re innocent that is, otherwise they will hog all the items they find.
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