Week 6 - Detour from AI: Engine Tool
The sixth week has been a bit of a detour from my previous weeks as I took a break from working on the AI, and opted to work on a tool to help us configure haunts easier. My reasoning behind this is that, while I do enjoy working on AI, I also like working on actual engine functionality - and this allowed me to learn how to edit Unreal and create tools at an engine module level. Thus giving me vital experience towards becoming an engine programmer.
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